“You feel like, ‘Wow this is actually different.’ I went through the whole ’90s era of VR, which was horrible. It’s always really cool when there is a new medium,” Lyngeled explained to me after I played Ghost Giant at E3. “I’ve been working with games for 20 years now. Zoink’s VR project was the result of nostalgia and a fascination for what VR could be through that particular lens. VR has not been that profitable for many developers yet, but some indie studios are banking on the creative rewards inherent in embracing the technology. He’s partnered with Sony on PSVR-exclusive Ghost Giant, which doesn’t have a firm release date but is likely shipping early next year. Zoink CEO Klaus Lyngeled’s next step is into the world of virtual reality. With well-received games like Fe and Flipping Death, and the creation of the Thunderful Group which now serves as the parent company to both Zoink and Steamworld Dig studio Image & Form Games, the developer is poised for growth. Swedish studio Zoink Games is coming into its own.
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