Even though it’s not always my call, I like to make the graphics fit their environment. What approach do you usually follow when designing your FUIs?įUI is either digital wallpaper to make a set look better or a tool to advance the story. After homing my skills there for a few years doing FUI and visual effects, I moved out on my own as Decca Digital in 2004. I honestly didn’t even know what screen graphics or FUI were at the time. A company in Vancouver was looking to add a third person to their 2-person team, and I was the lucky guy who got the job. I earned a certificate in multimedia in 1999 just when CD-ROMs were going out of style, and ended up with a knowledge base that was sort of unique, if not obsolete, which really lent itself to onscreen graphics. What got you interested in fictional user interfaces (FUIs) for motion pictures? Corey Bramall shares his thoughts on Fictional User Interface design for motion pictures and how he used Yanobox Nodes in After Effects for the latest blockbuster in the Transformers series: Transformers: Age of Extinction.
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